Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt
Adapting Systems with an Adapter

In a world full of different types of cables and plugs, we have all become accustomed to the concept of adapters. The Adapter pattern will be one of those patterns that will be easy for you to grasp because it correlates so perfectly with our real-world experiences with technology. The Adapter pattern's name perfectly reveals its core purpose; it offers us a way to seamlessly use old code with new code by adding an interface between the code that will act as an adapter.

The following topics will be covered in this chapter:

  • Understanding the Adapter pattern
  • Implementing the Adapter pattern
The examples presented in this chapter are skeleton code. It's simplified for learning purposes so we can focus on the structure of the pattern. It might not be optimized or contextualized enough to be used as is in your project.