Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Understanding the Adapter pattern

As its name implies, the Adapter pattern adapts two incompatible interfaces; like a plug adapter, it doesn't modify what it adjusts but bridges one interface with another. This approach can be beneficial when dealing with legacy code that you cannot refactor due to its fragility, or when you need to add features to a third-party library but don't want to modify it to avoid issues when upgrading it.

Here's a quick breakdown of the two main approaches to implementing the Adapter pattern:

  • Object Adapter: In this version, the pattern uses object composition, and the adapter acts as a wrapper around the adapted object. It's helpful if we have a class that doesn't have the methods we require, but we can't modify it directly. The Object Adapter adopts the methods of the original class and adapts them to what we need.
  • Class Adapter: In this version of the pattern, the adapter uses inheritance to adapt the interface of an existing...