Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt

Reviewing the weapon system

Our Decorator implementation is unorthodox because we are mixing native C# language features such as constructors while trying to utilize the best parts of the Unity API. By converting decorator classes into configurable ScriptableObject assets, we gain the ability to make our weapon attachments authorable and configurable by non-programmers. And under the hood, our attachment system is constructed on the foundation of a solid design pattern.

Therefore, we endeavored to strike a balance between usability and maintainability. However, as we are going to see in the next section, there are always alternative approaches.

Design patterns are guidelines, not commandments. Therefore, it's OK to experiment with patterns and test out different ways of implementing them. The code example in this chapter is experimental because it's not a traditional implementation of the Decorator pattern. But we encourage you, as the reader, to continue experimenting with...