Book Image

Game Development Patterns with Unity 2021 - Second Edition

By : David Baron
Book Image

Game Development Patterns with Unity 2021 - Second Edition

By: David Baron

Overview of this book

This book is written for every game developer ready to tackle the bigger picture and start working with advanced programming techniques and design patterns in Unity. Game Development Patterns with Unity 2021 is an introduction to the core principles of reusable software patterns and how to employ them to build components efficiently. In this second edition, you'll tackle design patterns with the help of a practical example; a playable racing game prototype where you’ll get to apply all your newfound knowledge. Notable updates also include a game design document (GDD), a Unity programming primer, and the downloadable source code of a complete prototype. Your journey will start by learning about overall design of the core game mechanics and systems. You’ll discover tried-and-tested software patterns to code essential components of a game in a structured manner, and start using classic design patterns to utilize Unity's unique API features. As you progress, you'll also identify the negative impacts of bad architectural decisions and understand how to overcome them with simple but effective practices. By the end of this Unity book, the way you develop Unity games will change – you’ll adapt a more structured, scalable, and optimized process that will help you take the next step in your career.
Table of Contents (22 chapters)
1
Sections 1: Fundamentals
5
Section 2: Core Patterns
16
Section 3: Alternative Patterns
20
About Packt
A Short Primer to Programming in Unity

This chapter is a short primer to help you get familiar with advanced C# language and Unity engine features. I'm not going to attempt to explain in depth any of the subject matter presented here because it's beyond the scope of this book. Still, I will at least introduce you to some core concepts to avoid confusion when they are referenced in the upcoming chapters. I encourage those that have advanced knowledge of C# and Unity programming to skip this chapter. But I recommend beginners and intermediate developers take the time to review the content of this chapter to get a general idea of the language and engine features we will use to implement and design our game systems.

In all cases, complete mastery over C# and Unity is not needed to comprehend this book, just general awareness and familiarity with some advanced critical...