Hopefully, this brief guide will help you improve the performance of your XR applications. The reassuring news is that you have many performance optimization options to choose from since Unity XR apps are built on the same underlying platform we've been exploring throughout this book. Less reassuring is the fact that we might have to test and implement all of them in order to stand a chance of reaching our quality goals. We can expect hardware to get more powerful over time, prices to come down, and adoption to increase as a result; however, until then, we need to pull out all the stops if we're going to compete in the tech world's latest craze.
In the next chapter, we'll dig into Unity's underlying engine, along with the various frameworks, layers, and languages that it is built from. In essence, we will take a more in-depth look at our script...