Book Image

Unity Game Optimization - Third Edition

By : Dr. Davide Aversa, Chris Dickinson
Book Image

Unity Game Optimization - Third Edition

By: Dr. Davide Aversa, Chris Dickinson

Overview of this book

Unity engine comes with a great set of features to help you build high-performance games. This Unity book is your guide to optimizing various aspects of your game development, from game characters and scripts, right through to animations. You’ll explore techniques for writing better game scripts and learn how to optimize a game using Unity technologies such as ECS and the Burst compiler. The book will also help you manage third-party tooling used with the Unity ecosystem. You’ll also focus on the problems in the performance of large games and virtual reality (VR) projects in Unity, gaining insights into detecting performance issues and performing root cause analysis. As you progress, you’ll discover best practices for your Unity C# script code and get to grips with usage patterns. Later, you’ll be able to optimize audio resources and texture files, along with effectively storing and using resource files. You’ll then delve into the Rendering Pipeline and learn how to identify performance problems in the pipeline. In addition to this, you’ll learn how to optimize the memory and processing unit of Unity. Finally, you’ll cover tips and tricks used by Unity professionals to improve the project workflow. By the end of this book, you’ll have developed the skills you need to build interactive games using Unity and its components.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Base Scripting Optimization
4
Section 2: Graphical Optimizations
9
Section 3: Advance Optimizations

Summary

Hopefully, this brief guide will help you improve the performance of your XR applications. The reassuring news is that you have many performance optimization options to choose from since Unity XR apps are built on the same underlying platform we've been exploring throughout this book. Less reassuring is the fact that we might have to test and implement all of them in order to stand a chance of reaching our quality goals. We can expect hardware to get more powerful over time, prices to come down, and adoption to increase as a result; however, until then, we need to pull out all the stops if we're going to compete in the tech world's latest craze.

In the next chapter, we'll dig into Unity's underlying engine, along with the various frameworks, layers, and languages that it is built from. In essence, we will take a more in-depth look at our script...