Book Image

Unity Game Development Essentials

By : Will Goldstone
Book Image

Unity Game Development Essentials

By: Will Goldstone

Overview of this book

Game engines are central to the video games we know and love. From the artwork to the mathematics that underpin the frames onscreen, the engine calls the shots. Aside from offering one of the leading 3D game engines, Unity also provides a superlative development tool ñ a tool that can produce professional standard games for Mac, PC, and the Unity Web Player. This book is a complete exercise in game development covering environments, physics, sound, particles, and much more, to get you up and working with Unity quickly. Taking a practical approach, this book will introduce you to the concepts of developing 3D games before getting to grips with development in Unity itself. From creating 3D worlds to scripting and creating simple game elements you will learn everything you'll need to get started with game development for the PC, Mac, and Web. This book is designed to cover a set of easy to follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. By introducing common concepts of game and 3D production, you'll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease!
Table of Contents (17 chapters)
Unity Game Development Essentials
Credits
About the Author
About the Reviewers
Preface
Index

Chapter 9. Finishing Touches

In this chapter, we will take our game from a simple example to something we can deploy, by adding some finishing touches to the island. As we have looked at various new skills throughout this book, we have added a single example at a time. In this chapter, we'll reinforce some of the skills we have learned so far, and also look in more detail at some final effects that we can add that aren't crucial to the gameplay — which is why it is best to leave them until the end of the development cycle.

When building any game, mechanics are crucial — the physical working elements of the game must be in place before additional artwork and environmental flair can be introduced. As in most cases, when building a game, deadlines will be set either by yourself, as part of an independent developer discipline, or by a publisher you are working for. By keeping the finishing touches at the end of the development cycle, you'll ensure that you have not lost any time working on getting...