Book Image

OpenGL Development Cookbook

By : Muhammad Mobeen Movania
Book Image

OpenGL Development Cookbook

By: Muhammad Mobeen Movania

Overview of this book

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (15 chapters)
OpenGL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Implementing EZMesh model loading


In this recipe, we will learn how to load and render an EZMesh model. There are several skeletal animation formats such as Quake's md2 (.md2), Autodesk® FBX (.fbx), and Collada (.dae). The conventional model formats such as Collada are overly complicated for doing simple skeletal animation. Therefore, in this recipe, we will learn how to load and render an EZMesh (.ezm) skeletal model.

Getting started

The code for this recipe is contained in the Chapter5/EZMeshViewer directory. For this recipe, we will be using two external libraries to aid with the EZMesh (.ezm) mesh file parsing. The first library is called MeshImport and it can be downloaded from http://code.google.com/p/meshimport/. Make sure to get the latest svn trunk of the code. After downloading, change directory to the compiler subdirectory which contains the visual studio solution files. Double-click to open the solution and build the project dlls. After the library is built successfully, copy MeshImport_...