This chapter has left us with something a lot more like a game than in previous chapters. We have created states for menus, pause, play, and game over with each state having its own functionality and being handled using FSM. The Game
class now uses FSM to render and update game objects and it does not now handle objects directly, as each individual state handles its own objects. We have also created simple callback functions for our buttons using function pointers and static functions.
SDL Game Development
By :
SDL Game Development
By:
Overview of this book
SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with SDL
Drawing in SDL
Working with Game Objects
Exploring Movement and Input Handling
Handling Game States
Data-driven Design
Creating and Displaying Tile Maps
Creating Alien Attack
Creating Conan the Caveman
Index
Customer Reviews