Book Image

3D Printing Designs: Design an SD Card Holder

By : Joe Larson
Book Image

3D Printing Designs: Design an SD Card Holder

By: Joe Larson

Overview of this book

Want to model a 3D printed prototype of an object that needs to be replaced or broken? This book will teach you how to accurately measure objects in the real world with a few basic measuring techniques and how to create an object for 3D printing around the objects measured. In this book, you'll learn to identify basic shapes from a given object, use Vernier and Digital calipers and grid paper tracing techniques to derive measurements for the objects. With the help of measurements, you'll see to model these objects using Blender, organize the parts into layers, and later combine them to create the desired object, which in this book is a 3D printable SD card holder ring that fits your finger.
Table of Contents (11 chapters)

The default view


Blender's interface is made up of many smaller windows called panels. There are many different panels available in Blender. Like most things in Blender, the panels are completely configurable. Panels can be added or removed as needed, and panel layouts can be saved and switched among easily. For simplicity, the default view—the way Blender is presented the first time it loads up—will be used throughout this series. It provides most of the necessary functionality:

Note

For the most part, the screens shown in this book series will look similar to the default Blender screen. The major change will be to the background color of the 3D View, a choice made to make the illustrations more compatible with printing.

Here's an explanations of the different panels in the default view:

  • The Info panel: Located across the top of the window, the Info panel has many of the menu options in most programs, such as File, Window, and Help. It also has Layout settings, Scene settings, and Renderer...