Book Image

OpenStreetMap

Book Image

OpenStreetMap

Overview of this book

Imagine being able to create accurate maps that look how you want them to, and use them on the Web or in print, for free. OpenStreetMap allows exactly that, with no restrictions on how or where you use your maps. OpenStreetMap is perfect for businesses that want to include maps on their website or in publications without paying high fees. With this book in hand you have the power to make, alter, and use this geographical data in a collaborative way from anywhere on the Earth.OpenStreetMap was started because most maps you think of as free actually have legal or technical restrictions on their use, holding back people from using them in creative, productive, or unexpected ways. This book will allow you to take control of your own maps and use them smoothly. This book introduces the reader to the OpenStreetMap project and shows you how to participate in the project, and make use of the data it provides. No prior knowledge of the project is assumed, and technical details are kept to a minimum.In this book, you'll learn how easy it is to add your neighborhood to OpenStreetMap using inexpensive GPS equipment, or even no GPS at all. You'll find out how to communicate with other mappers working in the same area, and where to find more information about how to map the world around you.Once you have your area mapped, you'll learn how to turn this information into maps, whether for use in print or online, large or small, and with the details you want shown. The book describes several rendering methods, each suited to different types of map, and takes you through a tutorial on each one.
Table of Contents (17 chapters)
OpenStreetMap
Credits
About the Author
About the Reviewers
Preface
4
How OpenStreetMap Records Geographical Features
Index

Chapter 6. Mapping and Editing Techniques

Although there are differences between the various OpenStreetMap editing applications, the techniques used to represent physical features using the data structures we covered in Chapter 4 apply to all of them. In this chapter, we're going to look at how drawing nodes, ways, and relations, then tagging them, turns them from simple data structures into representations of geographic features. We're going to cover:

  • Drawing ways using GPS traces for guidance

  • Adding points of interest

  • Modifying existing features

  • Drawing complex features

  • Using editor presets to make tagging common features easier

  • Manually tagging less common features

  • Finding undocumented tags already in use in OpenStreetMap

By the time we've finished, you should be comfortable using any editor for OpenStreetMap to add data to the map, tagging it in accordance with current community practices, and uploading it to the server. We'll work through our example trace and the accompanying photos in the...