Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Basic Visualization Using TouchDesigner

Let's finally explore how to visualize our analyzed data. We're going to choose TouchDesigner (TD) as a tool for this task. This chapter should give us both an overview of the software and introduce some practical techniques that will help us to work with TouchDesigner. It seems to be a really easy and intuitive piece of software at first, and well it is, but it also is very deep. There are lots of little hidden gems, some of which will be revealed here to give us a jump start. In this chapter, whenever you feel comfortable with the interface, you can probably take a break and try to set up a UDP connection between Max and TD to motivate yourself, and start visualizing sound analysis data. Remember that the OSC in CHOP will come in handy, but we will soon see what this means. In this chapter, we will cover the following topics:

  • The need for TouchDesigner

  • Getting help

  • TD basics and its user interface

  • The components and structuring a project