Let's get started with generating some basic audio-reactive video. After this, we'll move over to connecting Max and TD over UDP/OSC in order to be able to use the ease and sophistication of Max's audio analysis capabilities for TD. Also, we'll think a bit about timing, synchronization, and the problem of getting event-based data into a stream-based system (TD). Along the way, we'll meet some more scripting techniques, and try to discover some ways to structure our networks.
In this chapter, we will cover the following topics:
Replicator COMP
Connecting Max and TouchDesigner
Dealing with time
Introducing 3D rendering