So in this chapter, we learned a lot about conceptualizing and structuring patches. By now, I hope you feel comfortable with the general handling of Max and know how to go about things in a tidy, reusable, and well-structured way. Don't forget to mess around sometimes though; Max is great in helping us try out things or producing spaghetti code that makes some beautiful noise.
We covered many different topics in this chapter, such as debugging, structuring, presets, some ways to elegantly pass around data, useful GUI techniques such as the bpatcher
object, and even how to create dynamic GUIs using the latter. This chapter might have seemed a bit much if you are eager to patch little experiments, but as it has been stated in the chapter many times, having some methods in mind about how to go about bigger projects is useful, but it's always a balance. It's very likely you will create more small projects than big ones, and therefore, keep in mind what we learned here, or remember to...