Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


So in this chapter, we learned a lot about conceptualizing and structuring patches. By now, I hope you feel comfortable with the general handling of Max and know how to go about things in a tidy, reusable, and well-structured way. Don't forget to mess around sometimes though; Max is great in helping us try out things or producing spaghetti code that makes some beautiful noise.

We covered many different topics in this chapter, such as debugging, structuring, presets, some ways to elegantly pass around data, useful GUI techniques such as the bpatcher object, and even how to create dynamic GUIs using the latter. This chapter might have seemed a bit much if you are eager to patch little experiments, but as it has been stated in the chapter many times, having some methods in mind about how to go about bigger projects is useful, but it's always a balance. It's very likely you will create more small projects than big ones, and therefore, keep in mind what we learned here, or remember to...