Index
A
- abstraction / Subpatchers and abstraction inside Gen
- abstraction, Max
- advantages / Abstractions
- abstraction, project / Abstraction
- abstractions, Max / Abstractions
- adc
- about / Max Signal Processing
- additive synthesis
- about / Additive synthesis
- DSF / Discrete Summation Formulae
- After Fader Listening (AFL) / Conventional mixing
- aka.shell / Exhibitions
- ambisonics
- about / Multispeaker setups
- libraries / Multispeaker setups
- American Standard Code for Information Interchange (ASCII) / The Arduino code
- Amp heading / Parameters and saving
- amplitude modulation
- about / Amplitude modulation
- versus ring modulation / Ring modulation versus amplitude modulation
- tremolo / Tremolo
- Amplitude Modulation (AM) / Audio synthesis
- analog synths
- animation COMP
- used, for nonlinear work / Using the animation COMP for nonlinear purposes
- Animation component
- about / The Animation component
- URL / The Animation component
- animation COMP, using for nonlinear work / Using the animation COMP for nonlinear purposes
- Animation editors
- URL / The Animation component
- application
- exporting / Exporting an application
- customizing / Customizing an application
- Arduino
- about / Arduino and microcontrollers
- advantages / Arduino and microcontrollers
- URL / Arduino and microcontrollers
- example project / An Arduino example project
- PD / Pure Data
- Arduino code / The Arduino code
- ARGB / Getting started with the Jitter matrix
- arguments / Arguments
- Attribute Create SOP / The data inside SOPs
- attributes / Attributes
- audio / Audio and video
- audio-reactive video
- about / The basic audio-reactive video
- audio file playback
- about / Sampling and audio file playback
- Audio in/out, Max for Live
- about / Audio in/out
- audio interface, using
- issues / Analog synths and control voltage
- audio principles
- about / Basic audio principles
- audio ramp
- about / Audio ramp
- advantages / Audio ramp
- audio status window, Max / The audio status window
- about / The audio status window
- audio / The audio status window
- driver / The audio status window
- input device / The audio status window
- output device / The audio status window
- I/O Vector Size / The audio status window
- Signal Vector Size / The audio status window
- sampling rate / The audio status window
- Scheduler, in Overdrive / The audio status window
- In Audio interrupt (Scheduler) / The audio status window
- CPU utilization / The audio status window
- signals used / The audio status window
- function calls / The audio status window
- parallel processing / The audio status window
- audio synthesis
- about / Audio synthesis
- amplitude modulation / Amplitude modulation
- feedback / Feedback
- frequency modulation / Frequency modulation
- poly~ object / The poly~ object
- additive synthesis / Additive synthesis
- subtractive synthesis / Subtractive synthesis and filtering
- filtering / Subtractive synthesis and filtering
- waveshaping / Waveshaping
- auto-compile button
- about / The Gen workspace
- AutoHotkey / Other setup tips
- Autolt / Other setup tips
- autoopen attribute / The Arduino code
B
- 32 bit / Setting things up
- 64 bit / Setting things up
- bang / Max – the message domain
- Base COMP / Where am I?
- basicControl COMP / Dealing with time
- basics, TouchDesigner
- about / Basics and UI of TouchDesigner
- Blending / Transparency
- bpatcher, for MIDI input
- about / A bpatcher for MIDI input
- break watchpoints
- about / The debugger
- buffers / Buffers and data
- by index method / A closer look at timeslicing, CHOPs, and exporting
- by name method / A closer look at timeslicing, CHOPs, and exporting
- bypass flag / The bypass flag
C
- camera
- about / Camera, light, and shading
- camera path, cameras / A camera path
- cameras
- about / Cameras
- camera path / A camera path
- cut and blend / Cut and blend
- fog / Fog and FOV
- FOV / Fog and FOV
- lights / Lights and shadows
- shadows / Lights and shadows
- Chebyshev polynomials / Waveshaping
- CHOPs
- about / CHOPs, A closer look at timeslicing, CHOPs, and exporting
- URL / CHOPs
- clap detector / Max Signal Processing
- classic approach / The classic approach
- clippings, Max / Clippings
- clone immune flag / The clone immune flag
- clones, project / Clones
- CNMAT
- URL / Connecting Max and TD
- CodeBox / Genexpr and the CodeBox
- collaborative work
- about / Collaborative work
- compare flag / SOPs
- compile button
- about / The Gen workspace
- component, for movies
- about / A component for lots of movies
- components
- Components
- URL / COMPs
- compressor / Compressor
- COMPs / COMPs
- construction / Dissection and construction
- Container COMP / Where am I?
- contents / Contents
- Control Vertices (CVs) / A camera path
- control voltage (CV)
- conventional mixing / Conventional mixing
- convolution / Convolution, Simple convolution
- cooking flag / The cooking flag
- CPU utilization / The audio status window
- cut and blend, cameras / Cut and blend
- Cycling'74
D
- 2D composting example
- about / A 2D composting example
- 3D GUIs
- about / Render picking and 3D GUIs
- 3D rendering
- about / Introducing 3D rendering
- SOPs / SOPs
- material, assigning / Assigning a material
- data, SOPs / The data inside SOPs
- data
- sending / Sending and receiving data
- receiving / Sending and receiving data
- collections / Collections of data
- DATs
- DAT table
- URL / Creating our first UI
- debugger / The debugger
- debugging
- about / Debugging
- ways / Smart ways to debug
- debugger / The debugger
- optimizing / Optimizing
- delay, Jitter matrix / Feedback and delay
- Depth Buffer / Lights and shadows
- Depth of Filed (DOF) / Rendering
- different effects
- amplitude / The filter theory: an introduction
- time / The filter theory: an introduction
- frequency response / The filter theory: an introduction
- Digital Audio Workstation (DAW) / When to use Max
- display flag / SOPs
- display parameter / Replicator COMP
- dissection / Dissection and construction
- DOShack / Exhibitions
- DSF
- dynamics
- about / Dynamics
- noise gate / Noise gate
- expanders, working with / Working with expanders
- limiter / Limiter
- compressor / Compressor
E
- edges
- about / The data inside SOPs
- efficiency / Efficiency
- envelope following / Noise gate
- environment variable
- equalizer
- building / Building an equalizer
- event priority
- about / The event priority
- example project, Arduino
- about / An Arduino example project
- hardware requirements / Hardware requirements for the Arduino project
- Arduino code / The Arduino code
- examples, Gen
- about / Examples
- Karplus-Strong synthesis / The Karplus-Strong synthesis
- mass-spring system / A mass-spring system
- waveguides / Waveguides and scattering junctions
- scattering junction / Waveguides and scattering junctions
- exercise_solution / The select OP
- exhibition, key points
- communication / Exhibitions
- room, cabling, and so on / Exhibitions
- robust / Exhibitions
- secure / Exhibitions
- exhibitions, multispeaker setups / Exhibitions
- expanders
- working with / Working with expanders
- Exponentially Swept Sine (ESS) / Taking a room's impulse response
- exporting
- about / DATs
- externals, Max / Externals
- URL / Externals
- installing / Installing externals
- extras, Max / Extras
F
- Fast Fourier Transform (FFT) / Other resources
- feedback / Compressor
- feedback, audio synthesis / Feedback
- feedback, frequency modulation / Feedback
- feedback, Jitter matrix / Feedback and delay
- feedforward / Compressor
- FFT
- about / More sampling, FFT
- signal's spectrum, drawing / Drawing a signal's spectrum
- convolution / Simple convolution
- filter / An FFT filter
- spectral reverb / Spectral reverb and freezing
- freezing / Spectral reverb and freezing
- data, recording / Recording and playback of FFT data
- data, playback / Recording and playback of FFT data
- transient detection / Transient detection
- file preferences, Max / File preferences
- filtering
- filter theory / The filter theory: an introduction
- Fingerpinger
- URL / Multi-touch screens
- finished code, organizing
- abstractions / Abstractions
- extras / Extras
- clippings / Clippings
- packages / Packages
- projects / Projects
- prototypes / Prototypes
- Finite Impulse Response (FIR) / The filter theory: an introduction
- Fixed Layer parameter / The basic audio-reactive video
- FM
- controlling / Controlling FM
- fog, cameras / Fog and FOV
- forums, Max / The forums
- FOV, cameras / Fog and FOV
- FractalNoise / A 2D composting example
- fractal texture
- about / A fractal texture
- modeling / Modeling
- freezing
- freezing, FFT / Spectral reverb and freezing
- frequency modulation
- about / Frequency modulation
- FM, controlling / Controlling FM
- feedback / Feedback
- phase modulation / Phase modulation
- Fritzing
- fsaa / Using OpenGL in Jitter
- Full Scale (FS) / Basic audio principles
- functionality, Max
- Max object / Objects in Max
- functions / The Live API
- FX
- about / FX
- stutter / Stutter
- dynamics / Dynamics
- reverberation / Reverberation
- using / Shaders and FX
G
- Gen
- about / Introducing Gen
- features / Introducing Gen
- and Max, comparing / Exploring the differences between Max and Gen, Parameters through param, Subpatchers and abstraction inside Gen, Genexpr and the CodeBox, Efficiency
- Genexpr / Genexpr and the CodeBox
- Gen versions
- about / Introducing Gen
- gen~ / Introducing Gen
- jit.gen / Introducing Gen
- jit.pix / Introducing Gen
- jit.gl.pix / Introducing Gen
- Gen workspace
- about / The Gen workspace
- Max and Gen, differences / Exploring the differences between Max and Gen, Parameters through param, Subpatchers and abstraction inside Gen, Genexpr and the CodeBox, Efficiency
- Geo COMP
- about / The Geo COMP
- instancing / Instancing
- Geo COMPs
- geometry manipulation / Geometry manipulation
- geometry viewer
- about / The geometry viewer
- URL / The geometry viewer
- granular sampling / Granular sampling
- Graphics Processing Unit (GPU) / Matrix processing
- grouping
- by selection / Grouping by selection
- Group SOP / Grouping by selection
- GUI
- and Max patching / Basic Max patching and GUI
- creating / Creating our first UI
H
- hardware requirements, Arduino project / Hardware requirements for the Arduino project
- Hello World
- Hello World program
- creating / Creating our Hello World program
- dissection / Dissection and construction
- construction / Dissection and construction
- contents / Contents
- [print] object / The [print] object
- message box / The message box
- MSP-Hello World / The MSP-Hello World
- help / A component for lots of movies
- help, TouchDesigner
- obtaining / How to get help
- hierarchy, project / Hierarchy
- HIRT (HISSTools Impulse Response Toolbox)
- URL / Installing externals
- Houdini / A house in a landscape
- house, in landscape
- about / A house in a landscape
- structure / Structure
- modeling / Modeling
- rendering / Rendering
- hysteresis / Transient detection
I
- icon / A component for lots of movies
- Icon Composer / Customizing an application
- impulse response, room
- taking / Taking a room's impulse response
- Infinite Impulse Response (IIR) / The filter theory: an introduction
- information hiding / Structuring our patches
- instances
- managing / Managing instances and patcher loading
- instancing / Instancing
- interactive tool
J
- Jack Audio
- URL / SMPTE LTC
- jit.gl.asyncread object / Using OpenGL in Jitter
- jit.gl.gridshape object / Using OpenGL in Jitter
- Jit.gl.handle object / Using OpenGL in Jitter
- jit.gl.pix object / Efficiency
- jit.gl.render object / Using OpenGL in Jitter
- jit.qt.grab object / Inputting and outputting Jitter data
- jit.qt.movie object / Inputting and outputting Jitter data
- jit.window object / Using OpenGL in Jitter
- Jitter
- about / Jitter, Matrix, and video processing
- data format / Jitter data format
- OpenGL, using / Using OpenGL in Jitter
- Jitter data
- inputting / Inputting and outputting Jitter data
- outputting / Inputting and outputting Jitter data
- Jitter matrices
- URL / Jitter data format
- Jitter matrix
- about / Getting started with the Jitter matrix
- processing / Matrix processing
- feedback / Feedback and delay
- delay / Feedback and delay
- Julius O. Smith III
- URL / Further reading
K
- k-dependent coefficients
- Karplus-Strong synthesis / The Karplus-Strong synthesis
- keystrokes / Keystrokes and simulated user activity
- knobman
L
- light
- about / Camera, light, and shading
- lights, cameras
- about / Lights and shadows
- types / Lights and shadows
- limiter / Limiter
- Linear Time Invariant (LTI) / The filter theory: an introduction
- links
- URL / Wires and links
- about / Wires and links
- liquids
- Live API
- about / The Live API
- Live Object Model (LOM) / The Live API
- local, project / Local
- Lock / Dissection and construction
- lock flag / The lock flag
- lookahead / Limiter
- Low frequency Oscillator (LFO) / The poly~ object
M
- mass-spring system / A mass-spring system
- material
- assigning / Assigning a material
- Material Operator (MAT) / Assigning a material
- Materials (MATs)
- about / Materials
- transparency / Transparency
- Matrix / Jitter, Matrix, and video processing
- MATs
- Max
- about / Understanding the basic concepts of Max, Setting things up
- advantages / Understanding the basic concepts of Max
- modular basis, for expressions / Modular basis for expressions
- using / When to use Max
- Jitter / Jitter, Matrix, and video processing
- Matrix / Jitter, Matrix, and video processing
- Video Processing / Jitter, Matrix, and video processing
- 32 bit / Setting things up
- 64 bit / Setting things up
- finished code, organizing / Organizing finished code
- and Gen, comparing / Exploring the differences between Max and Gen, Parameters through param, Subpatchers and abstraction inside Gen, Genexpr and the CodeBox, Efficiency
- and TD, connecting / Connecting Max and TD
- Max, help
- obtaining / Getting help
- Max integrated help system / The Max-integrated help system
- forums / The forums
- externals / Externals
- other resources / Other resources
- Max, message domain
- about / Max – the message domain
- Max, setting up
- about / Setting up Max
- audio status window / The audio status window
- MIDI setup / Setting up MIDI
- preferences / Other preferences
- object defaults / Object defaults
- file preferences / File preferences
- externals, installing / Installing externals
- Max/MSP forums
- URL / The forums
- Max and Gen, differences
- parameters, through param / Parameters through param
- buffers / Buffers and data
- data / Buffers and data
- subpatchers / Subpatchers and abstraction inside Gen
- abstraction / Subpatchers and abstraction inside Gen
- Genexpr / Genexpr and the CodeBox
- CodeBox / Genexpr and the CodeBox
- efficiency / Efficiency
- Max for Live
- fundamentals / Introducing the fundamentals of Max for Live
- MIDI in/out / MIDI in/out
- Audio in/out / Audio in/out
- synchronization / Synchronization
- parameters / Parameters and saving
- saving / Parameters and saving
- Live API / The Live API
- parameter modulator, example device / An example device – a parameter modulator
- Max GUI
- about / A quick overview of GUI
- installing / A quick overview of GUI
- Max integrated help system / The Max-integrated help system
- Max object
- about / Objects in Max
- arguments / Arguments
- attributes / Attributes
- Max patch
- advantages / Understanding the basic concepts of Max
- Max patching
- and GUI / Basic Max patching and GUI
- Max Signal Processing (MSP)
- about / Max Signal Processing
- Maxuino
- me.digits expression
- used, for individualizing replicants / The me.digits expression as a way to individualize replicants
- message box / The message box
- about / More message box magic
- URL / More message box magic
- message ordering
- microcontrollers
- about / Arduino and microcontrollers
- microscopic timing
- middle mouse-click info box / The operators
- MIDI / MIDI
- MIDI beat clock
- URL / Timing in Max
- MIDI in/out, Max for Live
- about / MIDI in/out
- MIDI setup, Max / Setting up MIDI
- MIDI Timecode (MTC) / MIDI
- migration
- about / Exhibitions
- Miller Puckette
- URL / Further reading
- mixing
- about / Mixing and signal routing
- conventional mixing / Conventional mixing
- Model-View-Controller (MVC) / The pattr family – a communication system
- Modeler / The Modeler
- modeling, fractal texture / Modeling
- modeling, landscape / Modeling
- modeling, liquids / Modeling
- modeling, procedural modeling / Modeling
- modeling, waterfall plot / Modeling
- Model SOP / The Modeler
- modular basis
- for expressions / Modular basis for expressions
- modules / The basic audio-reactive video
- modules, accessing ways
- modules COMP / The basic audio-reactive video
- MSP-Hello World / The MSP-Hello World
- multispeaker setups
- about / Multispeaker setups
- exhibitions / Exhibitions
- multitouch features
- multitouch screens
- about / Multi-touch screens
- URL / Multi-touch screens
- TUIO protocol / The TUIO protocol
N
- #n notation
- about / The #n notation
- noise gate / Noise gate
- non-procedural tool
- nonlinear work
- animation COMP, using for / Using the animation COMP for nonlinear purposes
- normals / The data inside SOPs
- Not a Number (NaN) / Other preferences, The Gen workspace
- nullDisplay TOP / Creating our first UI
O
- Object COMPs / The geometry viewer
- Object defaults / Structuring our patches
- object defaults, Max / Object defaults
- Ogg/Vorbis streaming
- URL / Audio and video
- OpenGL
- used, in Jitter / Using OpenGL in Jitter
- OpenGL, in Jitter
- geometry manipulation / Geometry manipulation
- shaders, using / Shaders and FX
- FX, using / Shaders and FX
- OpenGL Shading Language (GLSL) / The need for TouchDesigner, Materials
- Open Sound Control (OSC) / Sending and receiving data, Open Sound Control (OSC)
- operators
- about / The operators
- viewer flag / The viewer flag
- clone immune flag / The clone immune flag
- cooking flag / The cooking flag
- bypass flag / The bypass flag
- lock flag / The lock flag
- viewer active flag / The viewer active flag
- OP families
- converting between / Converting between OP families
- optimizing / Optimizing
- OSC
- URL / Connecting Max and TD
- other programs
- interfacing / Interfacing other programs
- other programs, interfacing
- Open Sound Control (OSC) / Open Sound Control (OSC)
- MIDI / MIDI
- keystrokes / Keystrokes and simulated user activity
- simulated user activity / Keystrokes and simulated user activity
- audio / Audio and video
- video / Audio and video
- other resources, Max / Other resources
- other Setup Tips, Max
- about / Other setup tips
P
- packages, Max / Packages
- palette, project / Palette
- pane bar / Panes
- panes
- parallel processing / The audio status window
- parameter dialog
- about / The parameter dialog
- URL / The parameter dialog
- Operator Help / The parameter dialog
- Python Help / The parameter dialog
- Operator Info / The parameter dialog
- Comment / The parameter dialog
- Copied Values/Clipboard / The parameter dialog
- Switch Language / The parameter dialog
- Expand/collapse parameters / The parameter dialog
- Show non-default parameters only / The parameter dialog
- parameter modulator / An example device – a parameter modulator
- parameters
- through param / Parameters through param
- patch
- patcher
- about / Understanding the basic concepts of Max
- initializing / Initializing a patcher
- patcher loading / Managing instances and patcher loading
- patches
- structuring / Structuring our patches
- pattr family, communication system / The pattr family – a communication system
- patches, reusability
- information hiding / Structuring our patches
- protocol / Structuring our patches
- interface / Structuring our patches
- pattern matching
- URL / Connecting Max and TD
- pattr family
- pattrstorage object / The pattr family – a communication system
- pattr system
- PD
- Perlin noise / A 2D composting example
- phase modulation / Phase modulation
- Phong shading / Using OpenGL in Jitter
- physical modeling
- about / Examples
- point attributes / The data inside SOPs
- poly
- as cascade / Poly as a cascade
- polygon / The data inside SOPs
- about / The data inside SOPs
- polyphony / Polyphony and voice allocation
- poly~ object
- about / The poly~ object
- instances, managing / Managing instances and patcher loading
- patcher loading / Managing instances and patcher loading
- polyphony / Polyphony and voice allocation
- voice allocation / Polyphony and voice allocation
- Praat
- Pre Fader Listening (PFL) / Conventional mixing
- preferences, Max
- about / Other preferences
- Debug | Probing | enable / Other preferences
- Font | Native Text Rendering | enable / Other preferences
- Patching | Grid Size / Other preferences
- Patching | Show Grid (default for new patchers) | enable / Other preferences
- Patching | Segmented patch cords | enable / Other preferences
- Scheduler | Refresh Rate / Other preferences
- primitive / The data inside SOPs
- print object / The [print] object
- procedural modeling, examples
- about / Examples of procedural modeling
- speaker / A speaker
- structure / Structure
- modeling / Modeling
- rendering / Rendering
- project
- structuring / Components – structuring a project, Where am I?
- project, structuring
- GUI, creating / Creating our first UI
- hierarchy / Hierarchy
- abstraction / Abstraction
- palette / Palette
- local / Local
- clones / Clones
- component example / What's happening in root?
- projection map / Lights and shadows
- projects, Max / Projects
- properties / The Live API
- prototypes, Max / Prototypes
R
- Reactable / The TUIO protocol
- reacTIVision application
- about / The TUIO protocol
- render flag / SOPs
- rendering, landscape / Rendering
- rendering, liquids / Rendering
- rendering, procedural modeling / Rendering
- Render passes
- about / Render passes
- render picking
- about / Render picking and 3D GUIs
- replicants
- individualizing, me.digits expression used / The me.digits expression as a way to individualize replicants
- Replicator COMP
- about / Replicator COMP
- URL / Replicator COMP
- me.digits expression, for individualizing replicants / The me.digits expression as a way to individualize replicants
- representations, system
- differences / Understanding the basic concepts of Max
- reset button
- about / The Gen workspace
- Resolve Search Path Aliases / Collaborative work
- Restart on Crash / Exhibitions
- Restart On Crash and ReStartMe / Other setup tips
- reverberation
- about / Reverberation
- poly, as cascade / Poly as a cascade
- convolution / Convolution
- impulse response, taking / Taking a room's impulse response
- rgba values / The basic audio-reactive video
- ring modulation
- about / Amplitude modulation
- versus amplitude modulation / Ring modulation versus amplitude modulation
- root, component
S
- sample accurate sequencing
- about / Sample-accurate sequencing
- sampling
- about / Sampling and audio file playback, More sampling
- granular sampling / Granular sampling
- sampling rate / The audio status window
- scattering junction / Waveguides and scattering junctions
- scheduler
- URL / The event priority
- Screen Space Ambient Occlusion (SSAO) / Rendering
- scripting
- about / Scripting and the this patcher
- scripting prologue / A scripting prologue
- Script parameter / Replicator COMP
- select OP / The select OP
- shaders
- using / Shaders and FX
- about / Materials
- shading
- about / Camera, light, and shading
- shadows, cameras / Lights and shadows
- Shadow Type parameter / Lights and shadows
- signal's spectrum
- drawing / Drawing a signal's spectrum
- signal routing
- about / Mixing and signal routing
- simulated user activity / Keystrokes and simulated user activity
- SMPTE LTC / SMPTE LTC
- Soften parameter / A 2D composting example
- SOPs
- Soundflower
- URL / SMPTE LTC
- speaker, procedural modeling / A speaker
- spectral flux
- about / Transient detection
- spectral reverb / Spectral reverb and freezing
- Spout
- URL / Audio and video
- starsBG COMP / A 2D composting example
- Stephen W. Smith
- URL / Further reading
- structure, landscape / Structure
- structure, liquids / Structure
- structure, procedural modeling / Structure
- structure, waterfall plot / Structure
- stutter / Stutter
- Sublime Text package
- URL / Genexpr and the CodeBox
- subpatchers / Subpatchers and abstraction inside Gen
- subtractive synthesis
- about / Subtractive synthesis and filtering
- classic approach / The classic approach
- equalizer, building / Building an equalizer
- filter theory / The filter theory: an introduction
- synchronization
- about / Synchronization
- SMPTE LTC / SMPTE LTC
- audio ramp / Audio ramp
- UDP / UDP
- synchronization, Max for Live
- about / Synchronization
- synthesizer example
- Syphon
- URL / Audio and video
T
- @transport attribute / Timing in Max
- TD
- and Max, connecting / Connecting Max and TD
- TD wiki
- URL / The TUIO protocol
- template flag / SOPs
- Template Table parameter / Replicator COMP
- text editor
- assigning, to TouchDesigner / Assign a text editor to TouchDesigner
- this patcher
- about / Scripting and the this patcher
- threshold parameter / A 2D composting example
- time
- dealing with / Dealing with time
- Animation component / The Animation component
- synchronization / Synchronization
- time dependent OPs
- examples / Dealing with time
- timeslicing
- timing, in Max
- about / Timing in Max
- tools
- geometry viewer / The geometry viewer
- grouping, by selection / Grouping by selection
- Modeler / The Modeler
- TOPs
- TOP to CHOP / Structure
- TouchDesigner
- need for / The need for TouchDesigner
- scripting prologue / A scripting prologue
- Hello World / Hello World
- operators / The operators
- parameter dialog / The parameter dialog
- wires / Wires and links
- links / Wires and links
- select OP / The select OP
- timeslicing / A closer look at timeslicing, CHOPs, and exporting
- CHOPs / A closer look at timeslicing, CHOPs, and exporting
- exporting / A closer look at timeslicing, CHOPs, and exporting
- panes / Panes
- components / Components – structuring a project
- text editor, assigning to / Assign a text editor to TouchDesigner
- Transform SOP / The Geo COMP
- transient detection / Transient detection
- transparency / Transparency
- Transport Control Protocol (TCP) / Connecting Max and TD
- tremolo / Tremolo
- trigger attribute / Waveshaping
- TUIO
- URL / The TUIO protocol
- TUIO protocol / The TUIO protocol
U
- UDP / UDP
- UI, TouchDesigner
- about / Basics and UI of TouchDesigner
- USB
- about / Sending and receiving data
- User Datagram Protocol (UDP) / Connecting Max and TD
- UV Texture Coordinates / Render picking and 3D GUIs
V
- ValuesNormalized / Render picking and 3D GUIs
- varbp
- about / Scripting and the this patcher
- vertex
- about / The data inside SOPs
- video / Audio and video
- Video Processing / Jitter, Matrix, and video processing
- viewer active flag / The viewer active flag
- viewer flag / The viewer flag
- Virtual Network Computing (VNC) / Exhibitions
- Virtual Studio Technology (VST) plugin / The Live API
- voice allocation / Polyphony and voice allocation
- vvvv node
- URL / Audio and video
W
- Watchpoints
- about / The debugger
- waterfall plot
- about / A waterfall plot
- structure / Structure
- modeling / Modeling
- waveguides / Waveguides and scattering junctions
- waveshaping / Waveshaping
- wires
- URL / Wires and links
- about / Wires and links
Z
- Z-fighting / Render picking and 3D GUIs