Book Image

The Ultimate Guide to Informed Wearable Technology

By : Christine Farion
Book Image

The Ultimate Guide to Informed Wearable Technology

By: Christine Farion

Overview of this book

Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Wearable Technology and Simple Circuits
6
Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32
10
Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System
14
Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond

Review questions

  1. Can we only use e-textile boards for our wearables? Explain why or why not.
  2. What are the three main parts of the microcontroller?
  3. What are the two main advantages or extra features that an ESP32 board offers us?
  4. Describe the process for developing a wearable in stages and why it is a good idea to carry it out this way.
  5. What is an API used for?
  6. Why did we need an API key?
  7. Can we edit all occurrences of a variable or other element in our code at once, or do we need to do this one by one throughout the code?