Book Image

The Ultimate Guide to Informed Wearable Technology

By : Christine Farion
Book Image

The Ultimate Guide to Informed Wearable Technology

By: Christine Farion

Overview of this book

Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Wearable Technology and Simple Circuits
6
Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32
10
Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System
14
Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond

What this book covers

Chapter 1, Introduction to the World of Wearables, looks at the context of wearables and their evolution. We will explore past projects and the application of wearables in a variety of different domains, for medical, safety, entertainment, and fitness purposes. Understanding the definitions and constraints of the tools we have will help us develop interesting and useful wearable tech. We take a look at current research – for example, how designers and engineers are creating medical devices worn on-body to collect essential information for health care. How did we go from research to creating assistive devices for visually impaired people? Do we need to be aware of ethical considerations and privacy when designing for and with people? This chapter will help to inspire you and make you think about ethical considerations for your wearables.

Chapter 2, Understanding and Building Electronic Sewable Circuits, introduces you to electronic circuit basics. We start at the beginning, understanding electricity, and move through to using switches in a circuit. Once the basics are covered, we will build some electronic circuits with LEDs for practice. Understanding these basics will set you up for applying your electronics skills to a sewable circuit. We will use conductive materials and conductive thread, alongside other alternative materials, to understand the introductory concepts and make working circuits in fabrics. We will use conductive materials to create switches and buttons, creating simple and fun projects! You will learn through doing. This will be the foundation for your continued learning.

Chapter 3, Exploring e-textile Toolkits: LilyPad, Flora, Circuit Playground, and More, focuses on learning about e-textile toolkits. You will create starter circuits that you can build upon. We begin by exploring LilyPad components, and then Flora and Circuit Playground. You’ll create circuits to see how e-textile toolkits can kick-start your projects. This is followed by exploring the range of Gemma, Flora, Circuit Playground, and other exciting e-textile boards. We will also examine their differences and why you might choose one board over another. Once you have a grasp of these boards and their capabilities, we can begin sewing some electronic circuits. This will lead to using the Arduino IDE to program interactive elements into your designs.

Chapter 4, Implementing Arduino Code Using Gemma M0 and Circuit Playground, focuses on learning by building a practical application with a Gemma M0 or Circuit Playground if you want to expand the capabilities of your circuit. We will explore flex sensors and discover how they have been used in research. You’ll learn more about the Arduino IDE, which we’ll use to program your wearable. This will be followed by a test of our circuits. You’ll add flexibility to your wearable with an off-the-shelf flex sensor or one you’ve made. We finish the chapter by hooking up and programming a Gemma M0 with Flex and a Servo motor!

Chapter 5, Working with Sensors: All about Inputs!, examines what sensors can be added to our projects, what protocols we use to add them to our circuits, and how we can use the data they provide. Most of the wearables we create will sense something – our touch, the sound, the light, and so on. For example, we might use a temperature sensor to collect temperature data and, when the temperature reaches a programmed level, provide heat or cooling to the body. We will also look at some alternative ways to use a sensor. Also, you will have the knowledge needed to use the protocols (SPI and I2C) to connect sensors to our Arduino-based boards. You’ll also be able to use and install a library in the Arduino IDE to add functionality to code.

Chapter 6, Exploring Reactions Through Outputs, explores outputs. Getting a response through and with our wearable is exciting! The world of outputs and actuators can help us to do that. This chapter describes the outputs that bring your projects to life. We experiment with light, from LEDs to NeoPixels and more. Displays can also tell us a lot, so we look at OLEDs, TFTs, and other displays for our wearables. We will also learn about sound, movement, and temperature. In this chapter, you will learn about the outputs that can add huge value to a wearable. Defining the types of outputs and why they are useful is followed by putting them into practice and creating circuits that react to the inputs they receive. By the end of this chapter, you will know about a range of outputs that you can add to your own wearable designs and be able to code your circuit board to react, displaying visual effects, auditory properties, and haptic response.

Chapter 7, Moving Forward with Circuit Design Using ESP32, delves deeper into circuit design, using alternative microcontrollers. These are circuit boards that aren’t specifically “sewable,” but we can use them for wearables. Looking at the ESP32, a powerful and adaptive microcontroller board, using it will add more interactivity to our sewable circuits. We will prepare the Arduino IDE so that we can program it, and we will write a first sketch. Then, we will advance our knowledge by connecting it to Wi-Fi. We will then work through several activities, including making a touch-activated wearable as a mental health and well-being exploration. This will collect current data from a website through an API. Lastly, you’ll understand what an API is, how we connect to one, and how we can update information with it. You’ll have completed another wearable item too!

Chapter 8, Learning How to Prototype and Make Electronics Wearable, looks at prototyping, which is essential for all your circuits. In this chapter, you will learn the theory behind prototyping. We will understand the advantages of prototyping in different ways to get different outcomes. These methods will contribute to creating informed wearables that are functional and desirable for the people we are designing for. We will look at the Houde and Hill model, as well as Quick and Dirty methods of prototyping. You’ll see examples created during prototyping sessions. By the end of this chapter, you will understand how to progress rapid prototypes by choosing materials, fabrics, and items that are suitable and appropriate for the informed wearables you make.

Chapter 9, Designing and Prototyping Your Own Hyper-Body System, focuses on designing and building low-fidelity and proof-of-concept prototypes for your hyper-body system, using suitable components and microcontrollers. This chapter will help you to choose appropriate components for your purpose and test your circuits. These are essential skills to create working wearables and fashion tech pieces. In this chapter, you will be consolidating the knowledge you’ve acquired in previous chapters to create a wearable technology project that is ambitious and exciting. We will learn about hyper-body systems and how to design a hyper-body system. Then, we’ll do some project planning and jump into an ambitious wearable using the Internet of Things (IoT). By the end of this chapter, you will have your circuit ready for sewing into a wearable.

Chapter 10, Soldering and Sewing to Complete Your Project, looks at soldering and other sewing techniques to complete your hyper-body system. This chapter teaches you the basics of soldering to help you to make your circuit more durable and permanent through sewing and soldering the parts. We finish by exploring other ways we can make our circuits more durable and permanent. These skills will help you to move your projects from a low-fidelity prototype to a high-fidelity prototype – and ready for wearing.

Chapter 11, Innovating with a Human-Centered Design Process, explores the Design Innovation process, which can be used to create relevant and socially conscious wearables that can highlight blind spots in the way we think. Through the human-centered design process, we look to seek depth and meaning through the interactions we create, using insights from listening to people. This chapter looks at understanding human-centered design and explains steps we can take and repeat in our own projects and designs.

Chapter 12, Designing for Forgetfulness: A Case Study of Message Bag, looks at the case study of Message Bag to understand the Design Innovation development in practice. Message Bag is a purpose-built object-based memory aid that emerged as a result of investigating forgetfulness and speaking with people. Creating a wearable through understanding the context of a chosen topic and focusing on a need is how we can design an informed wearable. These wearables’ purpose, specifically to make something better for a person or group of people, is at the forefront of their design.

Chapter 13, Implementing the Best Solutions for Creating Your Own Wearable, continues your wearable journey, through Message Bag. As we work through the iterations of Message Bag, it will provide you with a complete skillset to create your own wearables. In this chapter, you will look at making decisions for iterations in an early prototype version of a wearable, and we will upcycle and complete the Message Bag prototype we started in the previous chapter. We’ll also sneak a peek at even more potential upgrades that we don’t have to implement, but it’s important to learn to push and iterate your designs. You will have come full circle in your journey and created a wearable near-body system with iterations, soldered and sewn it into place, and created plans for your own wearable design.

Chapter 14, Delving into Best Practices and the Future of Wearable Technology, examines the steps we need to take to help find solutions for common errors or issues that can happen when we prototype. We will look at a few handy tips to help us with our wearable journey, as well as understand how to set up our circuits so that they last. We will also have a look at batteries and power solutions, as well as troubleshooting and some of the common ways you can take a step-by-step approach to solve a problem. We finish up with a look at the future and what the world of wearables may hold. What are scientists, technologists, engineers, and designers exploring in these intersections? In this chapter, you will consolidate your learning by discovering tips and tricks to help you continue your wearable practice.

Chapter 15, Appendix: Answers and Additional Information, has useful links for your wearable practice as well as some recommended suppliers. There are also answers to review questions that have been asked throughout the book.