Book Image

The Ultimate Guide to Informed Wearable Technology

By : Christine Farion
Book Image

The Ultimate Guide to Informed Wearable Technology

By: Christine Farion

Overview of this book

Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Wearable Technology and Simple Circuits
6
Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32
10
Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System
14
Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond

Answers to chapter questions

Throughout the book you have been challenged with review questions – here are answers to the questions.

Chapter 1

  1. Sometimes, they are defined by augmenting people in some way, such as memory, communication, or in a physical sense.
  2. Typically, wearables have embedded electronics, a power source, and inputs/outputs of some description.
  3. Some exciting intersections exist between wearables and science, fashion, medical, and art. Take inspiration from other fields or plan projects with others who are involved in these areas for interesting and inspired results.
  4. Informed wearables are wearables that consider and focus on uses that will improve someone’s life or help them in some way. They can be designed with the thoughts and feelings of people to understand an issue better.
  5. Wearables can be made for the upper body or lower body and be head-mounted, held, or worn on the wrist.
  6. Ethical considerations when designing...