Book Image

The Ultimate Guide to Informed Wearable Technology

By : Christine Farion
Book Image

The Ultimate Guide to Informed Wearable Technology

By: Christine Farion

Overview of this book

Wearable circuits add interaction and purpose to clothing and other wearable devices that are currently widely used in medical, social, safety, entertainment, and sports fields. To develop useful and impressive prototypes and wearables, you’ll need to be skilled in designing electronic circuits and working with wearable technologies. This book takes you on an interesting journey through wearable technology, starting from electronic circuits, materials, and e-textile toolkits to using Arduino, which includes a variety of sensors, outputs, actuators, and microcontrollers such as Gemma M0 and ESP32. As you progress, you’ll be carefully guided through creating an advanced IoT project. You’ll learn by doing and create wearables with the help of practical examples and exercises. Later chapters will show you how to develop a hyper-body wearable and solder and sew circuits. Finally, you’ll discover how to build a culture-driven wearable to track data and provide feedback using a Design Innovation approach. After reading this book, you’ll be able to design interactive prototypes and sew, solder, and program your own Arduino-based wearable devices with a purpose.
Table of Contents (22 chapters)
1
Part 1:Getting Started with Wearable Technology and Simple Circuits
6
Part 2:Creating Sewable Circuits That Sense and React Using Arduino and ESP32
10
Part 3:Learning to Prototype, Build, and Wear a Hyper-Body System
14
Part 4:Getting the Taste of Designing Your Own Culture-Driven Wearable and Beyond

To get the most out of this book

To work through the activities presented in this book, you do not need to have any prior knowledge of wearables or wearable systems. It is assumed that you are starting from a beginner level and the book will take you through example exercises to help you progress. There will be links for further reading and reference. Having some knowledge of Arduino-based systems would be beneficial though not necessary.

You will need a version of Arduino installed on your computer. Activities detailed are demonstrated with Arduino 2.0, but the code works for previous versions of Arduino. All code examples have been tested on both Windows and macOS.

Software/hardware covered in the book

Operating system requirements

Arduino IDE

Windows, macOS, or Linux

Arduino-based microcontroller boards: Flora, Gemma M0, Circuit Playground, ESP32, QTPy ESP32, and QTPy SAMD

Windows, macOS, or Linux

Various hardware inputs and outputs that are suitable for Arduino-based systems, typically with 3.3V or 5V power

Windows, macOS, or Linux

If you are using the digital version of this book, we advise you to type the code yourself or access the code from the book’s GitHub repository (a link is available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.