Book Image

Xamarin.Forms Projects

By : Johan Karlsson, Daniel Hindrikes
Book Image

Xamarin.Forms Projects

By: Johan Karlsson, Daniel Hindrikes

Overview of this book

Xamarin.Forms is a lightweight cross-platform development toolkit for building applications with a rich user interface. In this book you'll start by building projects that explain the Xamarin.Forms ecosystem to get up and running with building cross-platform applications. We'll increase in difficulty throughout the projects, making you learn the nitty-gritty of Xamarin.Forms offerings. You'll gain insights into the architecture, how to arrange your app's design, where to begin developing, what pitfalls exist, and how to avoid them. The book contains seven real-world projects, to get you hands-on with building rich UIs and providing a truly cross-platform experience. It will also guide you on how to set up a machine for Xamarin app development. You'll build a simple to-do application that gets you going, then dive deep into building advanced apps such as messaging platform, games, and machine learning, to build a UI for an augmented reality project. By the end of the book, you'll be confident in building cross-platforms and fitting Xamarin.Forms toolkits in your app development. You'll be able to take the practice you get from this book to build applications that comply with your requirements.
Table of Contents (11 chapters)

Creating an Augmented-Reality Game

In this chapter, we will be exploring augmented reality (AR) using Xamarin.Forms. We will be using custom renderers to inject platform-specific code, UrhoSharp to render the scene and handle input, and MessagingCenter to pass internal messages around in the app.

The following topics will be covered in this chapter:

  • Setting up a project
  • Using ARKit
  • Using ARCore
  • Learning how to use UrhoSharp to render graphics and handle input
  • Using custom renderers to inject platform-specific code
  • Using MessagingCenter to send messages