Book Image

How to Build Android Apps with Kotlin

By : Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal
Book Image

How to Build Android Apps with Kotlin

By: Alex Forrester, Eran Boudjnah, Alexandru Dumbravan, Jomar Tigcal

Overview of this book

Are you keen to get started building Android 11 apps, but don’t know where to start? How to Build Android Apps with Kotlin is a comprehensive guide that will help kick-start your Android development practice. This book starts with the fundamentals of app development, enabling you to utilize Android Studio and Kotlin to get started building Android projects. You'll learn how to create apps and run them on virtual devices through guided exercises. Progressing through the chapters, you'll delve into Android’s RecyclerView to make the most of lists, images, and maps, and see how to fetch data from a web service. Moving ahead, you'll get to grips with testing, learn how to keep your architecture clean, understand how to persist data, and gain basic knowledge of the dependency injection pattern. Finally, you'll see how to publish your apps on the Google Play store. You'll work on realistic projects that are split up into bitesize exercises and activities, allowing you to challenge yourself in an enjoyable and attainable way. You'll build apps to create quizzes, read news articles, check weather reports, store recipes, retrieve movie information, and remind you where you parked your car. By the end of this book, you'll have the skills and confidence to build your own creative Android applications using Kotlin.
Table of Contents (17 chapters)
Preface
12
12. Dependency Injection with Dagger and Koin

Summary

This chapter has covered a lot about the foundations of Android development. You started off with how to create Android projects using Android Studio and then created and ran apps on a virtual device. The chapter then progressed by exploring the AndroidManifest file, which details the contents of your app and the permission model, followed by an introduction to Gradle and the process of adding dependencies and building your app. This was then followed by going into the details of an Android application and the files and folder structure. Layouts and views were introduced, and exercises iterated on to illustrate how to construct UIs with an introduction to Google's Material Design. The next chapter will build on this knowledge by learning about the activity lifecycle, activity tasks, and launch modes, persisting and sharing data between screens, and how to create robust user journeys through your apps.