Book Image

wxPython Application Development Cookbook

By : Cody Precord
Book Image

wxPython Application Development Cookbook

By: Cody Precord

Overview of this book

wxPython is a GUI toolkit for the Python programming language built on top of the cross-platform wxWidgets GUI libraries. wxPython provides a powerful set of tools that allow you to quickly and efficiently building applications that can run on a variety of different platforms. Since wxWidgets provides a wrapper around each platform’s native GUI toolkit, the applications built with wxPython will have a native look and feel wherever they are deployed. This book will provide you with the skills to build highly functional and native looking user interfaces for Python applications on multiple operating system environments. By working through the recipes, you will gain insights into and exposure to creating applications using wxPython. With a wide range of topics covered in the book, there are recipes to get the most basic of beginners started in GUI programming as well as tips to help experienced users get more out of their applications. The recipes will take you from the most basic application constructs all the way through to the deployment of complete applications.
Table of Contents (17 chapters)
wxPython Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Working with ToolBars


A ToolBar object provides a quick visual way to display a series of icons that allow actions in the application to be performed by clicking on an icon associated with the desired task. A ToolBar object provides a functionality very similar to Menu, but it is most often displayed to the user and predominantly uses icons for identification instead of text. In this recipe, we will look at how to set up a ToolBar object on a Frame object by extending the Editor class from an earlier recipe in this chapter.

Getting ready

This recipe will use the code from the Exploring menus and shortcuts recipe as a base to build the additional use of a ToolBar upon.

How to do it…

You need to perform the following steps:

  1. Much as we did in the Exploring menus and shortcuts recipe, we will start by making a simple wrapper class around the ToolBar object to automatically apply bitmaps when possible using the following code:

    class EasyToolBar(wx.ToolBar):
        def AddEasyTool(self, id, label=""):...