Book Image

C++ Windows Programming

By : Stefan Björnander
Book Image

C++ Windows Programming

By: Stefan Björnander

Overview of this book

It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today’s market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++.
Table of Contents (22 chapters)
C++ Windows Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
Free Chapter
1
Introduction

The TetrisFigure class


In this application, there is the root figure class and one subclass for each type of falling figure. All figures can be moved sideways or rotated as a response to the user's requests. They are also moved downward by the timer.

There are seven figures, one for each color: red, brown, turquoise, green, yellow, blue, and purple. Each of them also has a unique shape. However, they all contain four squares. They can further be divided into three groups based on their ability to rotate. The red figure is the simplest one. It is a square and does not rotate at all. The brown, turquoise, and green figure can be rotated in vertical and horizontal directions, while the yellow, blue, and purple figures can be rotated in north, east, south, and west directions. For the red figure, it does not really matter since it does not rotate.

The row and col fields of the TetrisFigure class hold the center of the figure, which is marked by a cross in the illustrations of this section. The...