Book Image

C++ Windows Programming

By : Stefan Björnander
Book Image

C++ Windows Programming

By: Stefan Björnander

Overview of this book

It is critical that modern developers have the right tools to build practical, user-friendly, and efficient applications in order to compete in today’s market. Through hands-on guidance, this book illustrates and demonstrates C++ best practices and the Small Windows object-oriented class library to ease your development of interactive Windows applications. Begin with a focus on high level application development using Small Windows. Learn how to build four real-world applications which focus on the general problems faced when developing graphical applications. Get essential troubleshooting guidance on drawing, spreadsheet, and word processing applications. Finally finish up with a deep dive into the workings of the Small Windows class library, which will give you all the insights you need to build your own object-oriented class library in C++.
Table of Contents (22 chapters)
C++ Windows Programming
Credits
About the Author
About the Reviewer
www.PacktPub.com
Dedication
Preface
Free Chapter
1
Introduction

The GameGrid class


Finally, the GameGrid class is quite simple. It keeps track of the squares on the game board. The gridArea field is the portion of the total client area that is occupied by the grid:

GameGrid.h

const int Rows = 20, Cols = 10;  
 
class GameGrid { 
  public: 
    GameGrid(Rect gridArea); 
    void ClearGameGrid(); 
 
    Color* operator[](int row) {return gameGrid[row];} 
    void InvalidateSquare(Window* windowPtr, int row, 
                          int col, Size offsetSize); 
    void DrawGameGrid(Graphics& graphics, bool inverse) const; 



    void DrawSquare(Graphics& graphics, int row, int col, 
                    Color penColor, Color brushColor, 
                    Size offsetSize = ZeroSize) const; 
 
    Rect GridArea() const {return gridArea;} 
 
  private: 
    Rect gridArea; 
    Color gameGrid[Rows][Cols]; 
}; 

When called by the...