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Mastering JavaFX 10

Mastering JavaFX 10

By : Sergey Grinev
3.6 (8)
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Mastering JavaFX 10

Mastering JavaFX 10

3.6 (8)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)
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Stages, Scenes, and Layout

During the last decade, user interfaces have evolved beyond the capabilities of the old Java technologies. Modern users want to work with visually appealing applications and are used to the rich user interfaces brought by Web 2.0 and smartphones.

To address that, JavaFX was envisioned and added to Java a few releases ago. It was created from scratch to avoid any backward compatibility issues, and with a great understanding of the needs of modern user interfaces.

In this book, we will review the most important JavaFX APIs and will look into resolving some of the most common problems that JavaFX developers face, based on my development experience and over 500 questions I've answered in the JavaFX section of stackoverflow.com.

In the first chapter, we will start with the backstage of a JavaFX application, including its windows and content area, and see which API is responsible for each of these main building blocks:

  • Application: This handles the application workflow, initialization, and command-line parameters
  • Stage: The JavaFX term for the window
  • Scene: This is the place for the window's content
  • SceneGraph: The content of the Scene

At the end of the chapter, we will create a clock demo that will demonstrate the concepts from this chapter.

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