Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Working with Controllers

A question that is often asked is how to transfer data between an FXML Controller and other parts of the application. Let's look into the available options.

Enhancing Controllers

FXML Controllers are not set in stone; you can add methods to them and use them to transfer information.

Consider the following example for the FirstDocument.fxml we used earlier in this chapter:

public class SmartController implements Initializable {

public void setText(String newText) {
textField.setText(newText);
}

@FXML
private Button button;

@FXML
private TextField textField;

@Override
public void initialize(URL url, ResourceBundle rb) {
button.setText("hello&quot...