Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Building an animated application

Let's combine several animations in a small application that shows how Earth rotates around the Sun (very roughly):

The first transition which we'll need is a PathTransition for Earth's orbit:

// chapter5/app/PlanetDemo.java
// preparing space, Sun and Earth
Pane root = new Pane();
Scene scene = new Scene(root, 300, 300, Color.BLACK);
Circle sun = new Circle(150,150, 40, Color.YELLOW);
Circle earth = new Circle(25, Color.BLUE);

// orbit and path transition
Ellipse orbit = new Ellipse(150, 150, 125, 50);
PathTransition pt = new PathTransition(Duration.seconds(5), orbit, earth);
pt.setInterpolator(Interpolator.LINEAR);
pt.setCycleCount(Timeline.INDEFINITE);

Now we have a planet orbiting the Sun. Let's scale it according to the perspective — bigger on the front part of the orbit and smaller on the back:

ScaleTransition st = new...