Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Working with web content

The WebView component is a component that can render modern HTML pages. It's based on WebKit (https://webkit.org/), an open-source browser engine that is widely used.

WebView consists of two parts:

  • WebView itself, which is a JavaFX node and can be used in SceneGraph
  • The WebEngine class, which is responsible for all HTML and JavaScript logic
Technically, there is also a third component—a rendering engine. It's not provided by WebKit and JavaFX has its own. But developers usually do not communicate with it.

Presenting web content with WebView

Let's look at a simple WebView example:

// chapter9/web/WebViewDemo.java
public void start(Stage primaryStage) {
WebView wv = new WebView...