Book Image

Mastering JavaFX 10

By : Sergey Grinev
5 (1)
Book Image

Mastering JavaFX 10

5 (1)
By: Sergey Grinev

Overview of this book

: JavaFX 10 is used to create media-rich client applications. This book takes you on a journey to use JavaFX 10 to build applications that display information in a high-performance, modern user interface featuring audio, video, graphics, and animation. Mastering JavaFX 10 begins by introducing you to the JavaFX API. You will understand the steps involved in setting up your development environment and build the necessary dependencies. This is followed by exploring how to work with the assets, modules, and APIs of JavaFX. This book is filled with practical examples to guide you through the major features of JavaFX 10. In addition to this, you will acquire a practical understanding of JavaFX custom animations, merging different application layers smoothly, and creating a user-friendly GUI with ease. By the end of the book, you will be able to create a complete, feature-rich Java graphical application using JavaFX.
Table of Contents (15 chapters)

Introduction to FXML

When we were talking about Scenegraph, we saw how conveniently UI is represented by a tree graph structure. What else is good to describe tree structures? XML!

That is what FXML is all about. It allows us to describe the UI by the XML files. It's a common approach to describing static UI pages. For example, XAML for C#, or Android GUI, uses a similar approach.

Basics of FXML

In FXML, each XML node corresponds to a JavaFX entity:

  • Adding a tag to the FXML file is similar to calling a constructor for a corresponding class.
  • XML attributes correspond to the constructor parameters or setter method calls.
  • For Parent classes, the inner nodes correspond to the children nodes, building hierarchy on the fly...