Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell


In this chapter, we discussed the foundations of Rust concurrency—Sync and Send. Furthermore, we started on what makes a primitive thread-safe in Rust and how to build concurrent structures with those primitives. We reasoned through an improperly synchronized program, showing how knowledge of the Rust memory model, augmented by tools such as helgrind, allow us to determine what's gone sideways in our programs. This is, perhaps unsurprisingly to the reader, a painstaking process that is, like as not, prone to error. In Chapter 5, Locks – Mutex, Condvar, Barriers and RWLock, we'll discuss the higher-level coarse synchronization primitives that Rust exposes to the programmer. In Chapter 6, Atomics – the Primitives of Synchronization, we'll discuss the fine synchronization primitives that modern machines expose.