Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Packt Upsell


About the author

Brian L. Troutwine is a software engineer with an interest in low-latency and high-scale software. He has worked at Rackspace Hosting, AdRoll, and Postmates. As his first book publishes, he will be starting at Unity Technologies.

He has delivered the following talks:

  • The Charming Genius of the Apollo Guidance Computer
  • Getting Uphill on a Candle: Crushed Spines, Detached Retinas, and One Small Step
  • 10 Billion a Day, 100 Milliseconds Per: Monitoring Real-Time Bidding at AdRoll
  • Fetching Moths from the Works: Correctness Methods in Software
  • Build Good Software: Of Politics and Method

I'd like to thank Tom Santero for reading early drafts of this book. I'd like also to thank Miriam Pena, Sonny Scroggin, Irina Guberman, and Brian Mitchell for talking through what the book was and helping me find, thereby, what it could be. Special thanks to Chris Markiewicz for being an excellent roommate in high school. 

About the reviewer

Daniel Durante is an avid coffee drinker/roaster, motorcyclist, archer, welder, and carpenter whenever he isn't programming. From the age of 12 years, he has been involved with web and embedded programming with PHP, Node.js, Golang, Rust, and C. He has worked on text-based browser games that have reached over million active players, created bin-packing software for CNC machines, embedded programming with cortex-m and PIC circuits, high-frequency trading applications, and helped contribute to one of the oldest ORMs of Node.js (SequelizeJS).

He also has reviewed the following books for Packt:

  • PostgreSQL Developer's Guide
  • PostgreSQL 9.0 High
  • Node Cookbook

I would like to thank my parents, my brother, and friends who've all put up with my insanity sitting in front of a computer day in and day out. I would not be here today if it wasn't for their patience, guidance, and love.






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