Book Image

Hands-On Concurrency with Rust

By : Brian L. Troutwine
Book Image

Hands-On Concurrency with Rust

By: Brian L. Troutwine

Overview of this book

Most programming languages can really complicate things, especially with regard to unsafe memory access. The burden on you, the programmer, lies across two domains: understanding the modern machine and your language's pain-points. This book will teach you to how to manage program performance on modern machines and build fast, memory-safe, and concurrent software in Rust. It starts with the fundamentals of Rust and discusses machine architecture concepts. You will be taken through ways to measure and improve the performance of Rust code systematically and how to write collections with confidence. You will learn about the Sync and Send traits applied to threads, and coordinate thread execution with locks, atomic primitives, data-parallelism, and more. The book will show you how to efficiently embed Rust in C++ code and explore the functionalities of various crates for multithreaded applications. It explores implementations in depth. You will know how a mutex works and build several yourself. You will master radically different approaches that exist in the ecosystem for structuring and managing high-scale systems. By the end of the book, you will feel comfortable with designing safe, consistent, parallel, and high-performance applications in Rust.
Table of Contents (18 chapters)
Title Page
Copyright and Credits
Dedication
Packt Upsell
Contributors
Preface
Index

Chapter 5. Locks – Mutex, Condvar, Barriers and RWLock

In this chapter, we're going to do a deep-dive on hopper, the grown-up version of Ring from Chapter 4, Sync and Send – the Foundation of Rust Concurrency. Hopper's approach to back-pressure—the weakness we identified in telemis to block when filled to capacity, as SyncSender does. Hopper's special trick is that it pages out to disk. The hopper user defines how many bytes of in-memory space hopper is allowed to consume, like SyncSender, except in terms of bytes rather than total elements of T. Furthermore, the user is able to configure the number of on-disk bytes that are consumed when hopper's in-memory capacity is filled and it has to page out to disk. The other properties of MSPC are held, in-order delivery, retention of data once stored, and so on.

Before we can dig through hopper, however, we need to introduce more of Rust's concurrency primitives. We'll work on some puzzles from The Little Book of Semaphores to explain them, which...