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  • Book Overview & Buying Hands-On System Programming with Linux
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Hands-On System Programming with Linux

Hands-On System Programming with Linux

By : Kaiwan N. Billimoria, Aivazian
4 (6)
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Hands-On System Programming with Linux

Hands-On System Programming with Linux

4 (6)
By: Kaiwan N. Billimoria, Aivazian

Overview of this book

The Linux OS and its embedded and server applications are critical components of today’s software infrastructure in a decentralized, networked universe. The industry's demand for proficient Linux developers is only rising with time. Hands-On System Programming with Linux gives you a solid theoretical base and practical industry-relevant descriptions, and covers the Linux system programming domain. It delves into the art and science of Linux application programming— system architecture, process memory and management, signaling, timers, pthreads, and file IO. This book goes beyond the use API X to do Y approach; it explains the concepts and theories required to understand programming interfaces and design decisions, the tradeoffs made by experienced developers when using them, and the rationale behind them. Troubleshooting tips and techniques are included in the concluding chapter. By the end of this book, you will have gained essential conceptual design knowledge and hands-on experience working with Linux system programming interfaces.
Table of Contents (21 chapters)
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Multithreading with Pthreads Part II - Synchronization

One of the key reasons that multithreading is powerful and makes a big impact performance-wise is that it lends itself to the notion of parallelism or concurrency; from what we learned in the previous Chapter 14, Multithreading with Pthreads Part I - Essentials, we understand that multiple threads of a process can (and indeed do) execute in parallel. On large multicore systems (multicore is pretty much the norm now, even in embedded systems), the effect is magnified.

However, as experience teaches us, there's always a trade-off. With parallelism comes the ugly potential for races and the subsequent defects. Not only that, situations like this typically become extremely hard to debug, and therefore, fix.

In this chapter, we shall attempt to:

  • Make the reader aware as to where and what exactly these concurrency (race)...
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