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  • Book Overview & Buying Hands-On System Programming with Linux
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Hands-On System Programming with Linux

Hands-On System Programming with Linux

By : Kaiwan N. Billimoria, Aivazian
4 (6)
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Hands-On System Programming with Linux

Hands-On System Programming with Linux

4 (6)
By: Kaiwan N. Billimoria, Aivazian

Overview of this book

The Linux OS and its embedded and server applications are critical components of today’s software infrastructure in a decentralized, networked universe. The industry's demand for proficient Linux developers is only rising with time. Hands-On System Programming with Linux gives you a solid theoretical base and practical industry-relevant descriptions, and covers the Linux system programming domain. It delves into the art and science of Linux application programming— system architecture, process memory and management, signaling, timers, pthreads, and file IO. This book goes beyond the use API X to do Y approach; it explains the concepts and theories required to understand programming interfaces and design decisions, the tradeoffs made by experienced developers when using them, and the rationale behind them. Troubleshooting tips and techniques are included in the concluding chapter. By the end of this book, you will have gained essential conceptual design knowledge and hands-on experience working with Linux system programming interfaces.
Table of Contents (21 chapters)
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Multithreading with Pthreads Part I - Essentials

Have you downloaded a large file using a download-accelerator type of application? Have you played an online game? A flight simulator program? Used word processing, web browsers, Java apps, and so on? (The temptation to put in a smiley emoji here is high!)

It's quite likely that you have used at least some of these; so what? All of these disparate applications have something in common: it's highly likely that they are all designed for multithreading, meaning that their implementation uses multiple threads that run in parallel with each other. Multithreading has indeed become almost a way of life for the modern programmer.

Explaining a topic as large as multithreading is itself a big task; hence we are dividing the coverage into three separate chapters. This one is the first of them.

This chapter is itself logically divided...

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