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Mastering Rust

Mastering Rust - Second Edition

By : Sharma, Vesa Kaihlavirta
2.6 (5)
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Mastering Rust

Mastering Rust

2.6 (5)
By: Sharma, Vesa Kaihlavirta

Overview of this book

Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs. This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in. After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code.
Table of Contents (19 chapters)
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Asynchronous network I/O

As we saw in our rudis_sync server implementation, the synchronous I/O model can be a major bottleneck in handling multiple clients in a given period of time. One has to use threads to process more clients. However, there's a better way to scale our server. Instead of coping with the blocking nature of sockets, we can make our sockets non-blocking. With non-blocking sockets, any read, write, or connect operation, on the socket will return immediately, regardless of whether the operation completed successfully or not, that is, they don't block the calling code if the read and write buffers are partially filled. This is the asynchronous I/O model as no client needs to wait for their request completion, and is instead notified later of the completion or failure of the request.

The asynchronous model is very efficient compared to threads, but it...

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Mastering Rust
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