Book Image

Mastering Rust - Second Edition

By : Rahul Sharma, Vesa Kaihlavirta
Book Image

Mastering Rust - Second Edition

By: Rahul Sharma, Vesa Kaihlavirta

Overview of this book

Rust is an empowering language that provides a rare combination of safety, speed, and zero-cost abstractions. Mastering Rust – Second Edition is filled with clear and simple explanations of the language features along with real-world examples, showing you how you can build robust, scalable, and reliable programs. This second edition of the book improves upon the previous one and touches on all aspects that make Rust a great language. We have included the features from latest Rust 2018 edition such as the new module system, the smarter compiler, helpful error messages, and the stable procedural macros. You’ll learn how Rust can be used for systems programming, network programming, and even on the web. You’ll also learn techniques such as writing memory-safe code, building idiomatic Rust libraries, writing efficient asynchronous networking code, and advanced macros. The book contains a mix of theory and hands-on tasks so you acquire the skills as well as the knowledge, and it also provides exercises to hammer the concepts in. After reading this book, you will be able to implement Rust for your enterprise projects, write better tests and documentation, design for performance, and write idiomatic Rust code.
Table of Contents (19 chapters)

Introduction to GUI development

"In programming, the hard part isn't about solving problems, but deciding what problems to solve."

Paul Graham

The advent of GUI-based software started with GUI operating systems. The first GUI operating system was the Alto Executive, which ran on the Xerox Alto computer that was developed in 1973. Since then, many operating systems followed suit and came with their own GUI-based interface. Today, the most famous GUI-based operating systems are macOS, Windows, and Linux-based distributions such as Ubuntu and KDE. With users interacting with the OS via a visual point and click interface, demand for GUI-based applications increased and a lot of software started shipping with GUIs to provide users with a visual way of interacting with their software, similar to how they do with their OS. But the early days of GUI development...