Book Image

Fearless Cross-Platform Development with Delphi

By : David Cornelius
Book Image

Fearless Cross-Platform Development with Delphi

By: David Cornelius

Overview of this book

Delphi is a strongly typed, event-driven programming language with a rich ecosystem of frameworks and support tools. It comes with an extensive set of web and database libraries for rapid application development on desktop, mobile, and internet-enabled devices. This book will help you keep up with the latest IDE features and provide a sound foundation of project management and recent language enhancements to take your productivity to the next level. You’ll discover how simple it is to support popular mobile device features such as sensors, cameras, and GPS. The book will help you feel comfortable working with FireMonkey and styles and incorporating 3D user interfaces in new ways. As you advance, you’ll be able to build cross-platform solutions that not only look native but also take advantage of a wide array of device capabilities. You’ll also learn how to use embedded databases, such as SQLite and InterBase ToGo, synchronizing them with your own custom backend servers or modules using the powerful RAD Server engine. The book concludes by sharing tips for testing and deploying your end-to-end application suite for a smooth user experience. By the end of this book, you’ll be able to deliver modern enterprise applications using Delphi confidently.
Table of Contents (22 chapters)
1
Section 1: Programming Power
5
Section 2: Cross-Platform Power
11
Section 3: Mobile Power
15
Section 4: Server Power

Adding basic and extruded shapes

The first 3D object I added to this application was a TCube object. When initially placed, it's in the center, or (0, 0, 0) in the 3D coordinate space. By changing its x and y position coordinates to -5 each, it moves the cube to the upper-left portion of the screen, which I've called Quadrant 1. By using the handles of the cube in Delphi's 3D Form Designer, I increased the size and rotated it slightly. Adjusting rotation and size with the mouse is a little clumsy at first—the handles rotate the shape in the direction of the long side of the handle. Sometimes, it's easier to adjust the Height, Width, and Depth properties manually to get the size to your liking; I set RotationAngle.X to 5 and RotationAngle.Y to 45 in the demo app.

Next, add a TCone object and set its X and Y position properties to (5, -5) to place it in the upper-right quadrant of the viewport. Again, adjust the size properties to your liking.

Another...