Book Image

Fearless Cross-Platform Development with Delphi

By : David Cornelius
Book Image

Fearless Cross-Platform Development with Delphi

By: David Cornelius

Overview of this book

Delphi is a strongly typed, event-driven programming language with a rich ecosystem of frameworks and support tools. It comes with an extensive set of web and database libraries for rapid application development on desktop, mobile, and internet-enabled devices. This book will help you keep up with the latest IDE features and provide a sound foundation of project management and recent language enhancements to take your productivity to the next level. You’ll discover how simple it is to support popular mobile device features such as sensors, cameras, and GPS. The book will help you feel comfortable working with FireMonkey and styles and incorporating 3D user interfaces in new ways. As you advance, you’ll be able to build cross-platform solutions that not only look native but also take advantage of a wide array of device capabilities. You’ll also learn how to use embedded databases, such as SQLite and InterBase ToGo, synchronizing them with your own custom backend servers or modules using the powerful RAD Server engine. The book concludes by sharing tips for testing and deploying your end-to-end application suite for a smooth user experience. By the end of this book, you’ll be able to deliver modern enterprise applications using Delphi confidently.
Table of Contents (22 chapters)
1
Section 1: Programming Power
5
Section 2: Cross-Platform Power
11
Section 3: Mobile Power
15
Section 4: Server Power

Questions

  1. Which are the three GPU engines used by the FireMonkey 3D objects?
  2. Which property of a 3D object would you change to make the object appear closer or further away, and in which cases would the values be positive or negative?
  3. Which component can be placed on a TForm3D to allow 2D FireMonkey controls? Conversely, which component can be added to a 2D FireMonkey form to allow 3D controls?
  4. How do you turn a 3D object upside down?
  5. If no light source is available, which of the TLightMaterialSource properties will be used to color the object to which it is applied?
  6. How do you set a 3D object to be transparent?
  7. How do you set the color of TModel3D?
  8. How do you make a camera follow a 3D object when its movement is changing through animation?
  9. How does an animation component's value get reset when it reaches the end value?
  10. Which 3D component is used solely for grouping other 3D components?
  11. What's a technique you can use to work on...