Book Image

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
5 (1)
Book Image

Building Cross-Platform GUI Applications with Fyne

5 (1)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Chapter 8: Project Structure and Best Practices

The Go language comes with a well-understood set of best practices such as style, documentation, and code structure. Often, when applications start adding graphical user interface (GUI) elements, these best practices can be lost. Testing individual components and keeping a clean separation of types helps us maintain clean code that is easier to maintain over time. These concepts can be followed within GUI code as well, with support from a toolkit such as Fyne.

In this chapter, we'll explore how these concepts apply to graphical application development and how we can learn from them to make our GUIs easier to manage over time. We will cover the following topics:

  • Organizing a well-structured project
  • Understanding the separation of concerns
  • Using test-driven development and writing tests for the whole application GUI
  • Managing platform-specific code

Let's get started!