Book Image

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
5 (1)
Book Image

Building Cross-Platform GUI Applications with Fyne

5 (1)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Looking good with Material Design

A key part of any GUI toolkit that can impact the developer’s selection and also the user appeal of the applications built is the overall design language. This choice of aesthetic can be seen in the colors, fonts, layouts, and even icon design. Some of these choices are obvious and others more subtle, but, when combined, result in a recognizable application look and feel.

New cross-platform toolkits commonly create their own design, such as Java’s Swing or the GTK+ and Qt toolkits. These are often designed to look contemporary with the software of the time—you can recognize a 1990s desktop application design in those toolkits. In the current landscape, usability and design principles of mobile apps are being adapted and deployed to other areas, bringing a new age of software design to traditional applications. Because of its work in this space, the Material Design project makes a good match for application design aiming at universal...