Book Image

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
5 (1)
Book Image

Building Cross-Platform GUI Applications with Fyne

5 (1)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Summary

In this final chapter, we looked at how to package and distribute graphical applications using the Fyne tool. Unlike the distribution of command-line or system utilities, the process of delivering a GUI application requires additional metadata and packaging to integrate well with each OS. We saw how the basic release process can create an application package ready for distribution beyond our development and test team members.

Packaging for different platforms can be complicated, so we walked through the steps required to build native-looking graphical packages for macOS, Windows, and Linux, as well as mobile packaging for iOS and Android. Each package has its own metadata format and package structure, but this was generated automatically using the fyne release tool.

We also saw how to build release packages for distribution on official stores, and how these packages can be submitted to the app store or marketplace that will be preinstalled on the user's device. The...