Book Image

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
5 (1)
Book Image

Building Cross-Platform GUI Applications with Fyne

5 (1)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Scalable drawing primitives

As you probably realized from the previous example, all the items that we have rendered so far are vector graphics. This means that they are described by lines, curves, and high-level parameters instead of a collection of pixels. Because of this, these components are called scalable (like in scalable vector graphics (SVG) files), meaning that they can be drawn at any scale. The Fyne toolkit is a scalable toolkit, which means that a Fyne application can be drawn at any scale and render at a high quality.

Let's look at the text component in more detail, for example. We define a simple text component as before:

w.SetContent(canvas.NewText("Text", color.Black))

We can then place that line of code into the standard main() function that we wrote in the first section of this chapter, Anatomy of a Fyne application, and then run it. The output will be as expected—drawing text at the normal size—but if we override the preferred...