Book Image

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
5 (1)
Book Image

Building Cross-Platform GUI Applications with Fyne

5 (1)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Summary

In this chapter, we explored the history of graphical applications and the toolkits that power them. We saw that over the last half-century, many things have changed, and yet a lot of aspects have stayed the same. Through an illustration of trends in graphical design and technical capability, it became clear that these technologies, while adapting and improving in the eyes of the end user, can be slow to embrace the speed of improvement that developers expect. We saw that there are many different approaches to supporting the creation of GUIs that work across multiple platforms, but also that they can have drawbacks as well.

In the next chapter, we will learn more about the Fyne toolkit's vision and design, and why the project team believes this provides the easiest way to build robust and performant graphical apps for any platform.