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  • Book Overview & Buying Building Cross-Platform GUI Applications with Fyne
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Building Cross-Platform GUI Applications with Fyne

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
4 (11)
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Building Cross-Platform GUI Applications with Fyne

Building Cross-Platform GUI Applications with Fyne

4 (11)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
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1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Preparing for Android

To develop apps for Android, we will require additional development tools. Development follows the same process as we have seen in the earlier chapters of this book, and the same Fyne APIs are available for your application – it’s just the build/package phase that changes. Here are the necessary steps that we need to follow:

  1. Firstly, you will need to install the Android SDK. The easiest way to do this is by installing Android Studio, which is available at developer.android.com/studio. Tap the download button on that website and follow the installation instructions for your type of computer.
  2. Once the installation has completed, you will also need to install the Native Development Kit (NDK), which is managed through the SDK Manager. This can be accessed through Android Studio by accessing the Tools menu and choosing SDK Manager. If you are not using Android Studio, then the same functionality can be seen by running the sdkmanager application...
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