Book Image

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
5 (1)
Book Image

Building Cross-Platform GUI Applications with Fyne

5 (1)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Summary

In this chapter, we have seen the steps involved to take an application from running from the source code, through to packaged files ready for distribution. We saw the techniques and tools available to help make applications portable and how the Fyne toolkit can offer hints of how to improve your UX.

We also explored the world of cross-compiling and how to create application packages for different operating systems. As illustrated in this chapter, it is possible to set up your development computer to build for all supported platforms; however, we saw that this can be complicated. The fyne-cross tool was introduced as a way to solve this complexity and make it trivial to package builds for the multitude of potential target systems.

In the next chapter, we will look at how to distribute these files. We will explore how you can share packaged files with beta testers and then how to prepare the packages with the certification required for app store and marketplace uploads...