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  • Book Overview & Buying Building Cross-Platform GUI Applications with Fyne
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Building Cross-Platform GUI Applications with Fyne

Building Cross-Platform GUI Applications with Fyne

By : Andrew Williams
4 (11)
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Building Cross-Platform GUI Applications with Fyne

Building Cross-Platform GUI Applications with Fyne

4 (11)
By: Andrew Williams

Overview of this book

The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code.
Table of Contents (18 chapters)
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1
Section 1: Why Fyne? The Reason for Being and a Vision of the Future
4
Section 2: Components of a Fyne App
10
Section 3: Packaging and Distribution

Chapter 6: Data Binding and Storage

In the previous chapter, we learned that widgets can be controlled manually by application code. As we start looking at more complex applications, it's common for developers to want to display or manipulate a dynamic data source. The Fyne toolkit provides data and storage APIs that automate a lot of this work.

In this chapter, we're going to explore the ways that data is handled within the Fyne toolkit. We will cover the following topics:

  • Binding data to widgets
  • Adapting data types for display
  • Binding complex data types
  • Storing data using the Preferences API

By the end of the chapter, we will know how to make use of the data binding and storage APIs to create an app that helps track water consumption. It will store information on the local device and use APIs to explore how to minimize the coding required to manage data.

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