Book Image

Software Architecture with C# 9 and .NET 5 - Second Edition

By : Gabriel Baptista, Francesco Abbruzzese
Book Image

Software Architecture with C# 9 and .NET 5 - Second Edition

By: Gabriel Baptista, Francesco Abbruzzese

Overview of this book

Software architecture is the practice of implementing structures and systems that streamline the software development process and improve the quality of an app. This fully revised and expanded second edition, featuring the latest features of .NET 5 and C# 9, enables you to acquire the key skills, knowledge, and best practices required to become an effective software architect. This second edition features additional explanation of the principles of Software architecture, including new chapters on Azure Service Fabric, Kubernetes, and Blazor. It also includes more discussion on security, microservices, and DevOps, including GitHub deployments for the software development cycle. You will begin by understanding how to transform user requirements into architectural needs and exploring the differences between functional and non-functional requirements. Next, you will explore how to carefully choose a cloud solution for your infrastructure, along with the factors that will help you manage your app in a cloud-based environment. Finally, you will discover software design patterns and various software approaches that will allow you to solve common problems faced during development. By the end of this book, you will be able to build and deliver highly scalable enterprise-ready apps that meet your organization’s business requirements.
Table of Contents (26 chapters)
24
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25
Index

Chapter 11

  1. Design patterns are good solutions to common problems in software development.
  2. While design patterns give you code implementation for typical problems we face in development, design principles help you select the best options when it comes to implementing the software architecture.
  3. The Builder Pattern will help you generate sophisticated objects without the need to define them in the class you are going to use them in.
  4. The Factory Pattern is really useful in situations where you have multiple kinds of object from the same abstraction, and you don't know which of them needs to be created by the time you start coding.
  5. The Singleton Pattern is useful when you need a class that has only one instance during the software's execution.
  6. The Proxy Pattern is used when you need to provide an object that controls access to another object.
  7. The Command Pattern is used when you need to execute a command that will affect the behavior...