Book Image

The C# Workshop

By : Jason Hales, Almantas Karpavicius, Mateus Viegas
4 (2)
Book Image

The C# Workshop

4 (2)
By: Jason Hales, Almantas Karpavicius, Mateus Viegas

Overview of this book

C# is a powerful, versatile language that can unlock a variety of career paths. But, as with any programming language, learning C# can be a challenging process. With a wide range of different resources available, it’s difficult to know where to start. That's where The C# Workshop comes in. Written and reviewed by industry experts, it provides a fast-paced, supportive learning experience that will quickly get you writing C# code and building applications. Unlike other software development books that focus on dry, technical explanations of the underlying theory, this Workshop cuts through the noise and uses engaging examples to help you understand how each concept is applied in the real world. As you work through the book, you'll tackle realistic exercises that simulate the type of problems that software developers work on every day. These mini-projects include building a random-number guessing game, using the publisher-subscriber model to design a web file downloader, creating a to-do list using Razor Pages, generating images from the Fibonacci sequence using async/await tasks, and developing a temperature unit conversion app which you will then deploy to a production server. By the end of this book, you'll have the knowledge, skills, and confidence to advance your career and tackle your own ambitious projects with C#.
Table of Contents (10 chapters)

Classes

Classes are an integral part of coding in C# and will be covered comprehensively in Chapter 2, Building Quality Object-Oriented Code. This section touches upon the basics of classes so that you can begin using them in your programs.

The reserved class keyword within C# is used when you want to define the type of an object. An object, which can also be called an instance, is nothing more than a block of memory that has been allocated to store information. Given this definition, what a class does is act as a blueprint for an object by having some properties to describe this object and specifying the actions that this object can perform through methods.

For example, consider that you have a class named Person, with two properties, Name and Age, and a method that checks whether Person is a child. Methods are where logic can be placed to perform some action. They can return a value of a certain type or have the special void keyword, which indicates that they do not return...