Book Image

The C# Workshop

By : Jason Hales, Almantas Karpavicius, Mateus Viegas
4 (2)
Book Image

The C# Workshop

4 (2)
By: Jason Hales, Almantas Karpavicius, Mateus Viegas

Overview of this book

C# is a powerful, versatile language that can unlock a variety of career paths. But, as with any programming language, learning C# can be a challenging process. With a wide range of different resources available, it’s difficult to know where to start. That's where The C# Workshop comes in. Written and reviewed by industry experts, it provides a fast-paced, supportive learning experience that will quickly get you writing C# code and building applications. Unlike other software development books that focus on dry, technical explanations of the underlying theory, this Workshop cuts through the noise and uses engaging examples to help you understand how each concept is applied in the real world. As you work through the book, you'll tackle realistic exercises that simulate the type of problems that software developers work on every day. These mini-projects include building a random-number guessing game, using the publisher-subscriber model to design a web file downloader, creating a to-do list using Razor Pages, generating images from the Fibonacci sequence using async/await tasks, and developing a temperature unit conversion app which you will then deploy to a production server. By the end of this book, you'll have the knowledge, skills, and confidence to advance your career and tackle your own ambitious projects with C#.
Table of Contents (10 chapters)

Summary

This chapter gave you an overview of the fundamentals of C# and what it looks like to write programs with it. You explored everything from the variable declaration, data types, and basic arithmetic and logical operators to file and exception handling. You also explored how C# allocates memory while dealing with value and reference types.

In the exercises and activities in this chapter, you were able to solve some real-world problems and think of solutions that can be implemented with this language and its resources. You learned how to prompt for user inputs in console apps, how to handle files within a system, and finally, how to deal with unexpected inputs through exception handling.

The next chapter will cover the essentials of Object-oriented programming, diving deeper into the concept of classes and objects. You will also learn about the importance of writing clean, concise code that is easy to maintain, and the principles you can follow for writing such code...