Book Image

The C# Workshop

By : Jason Hales, Almantas Karpavicius, Mateus Viegas
4 (2)
Book Image

The C# Workshop

4 (2)
By: Jason Hales, Almantas Karpavicius, Mateus Viegas

Overview of this book

C# is a powerful, versatile language that can unlock a variety of career paths. But, as with any programming language, learning C# can be a challenging process. With a wide range of different resources available, it’s difficult to know where to start. That's where The C# Workshop comes in. Written and reviewed by industry experts, it provides a fast-paced, supportive learning experience that will quickly get you writing C# code and building applications. Unlike other software development books that focus on dry, technical explanations of the underlying theory, this Workshop cuts through the noise and uses engaging examples to help you understand how each concept is applied in the real world. As you work through the book, you'll tackle realistic exercises that simulate the type of problems that software developers work on every day. These mini-projects include building a random-number guessing game, using the publisher-subscriber model to design a web file downloader, creating a to-do list using Razor Pages, generating images from the Fibonacci sequence using async/await tasks, and developing a temperature unit conversion app which you will then deploy to a production server. By the end of this book, you'll have the knowledge, skills, and confidence to advance your career and tackle your own ambitious projects with C#.
Table of Contents (10 chapters)

Introduction

How do people write software that is still maintainable even after many decades? What is the best way to model software around real-world concepts? The answer to both questions is Object Oriented Programming (OOP). OOP is a widely used paradigm in professional programming and is especially useful in enterprise settings.

OOP can be thought of as a bridge that connects real-world concepts and source code. A cat, for example, has certain defining properties, such as age, fur color, eye color, and name. The weather can be described using factors such as temperature and humidity. Both of these are real-world concepts that humans have identified and defined over time. In OOP, classes are what help in defining the logic of a program. When assigning concrete values to the properties of these classes, the result is an object. For example, using OOP, you can define a class for representing a room in a house, and then assign values to its properties (color and area) to create an object of that class.

In Chapter 1, Hello C#, you learned how to use C# to write basic programs. In this chapter, you will see how you can design your code by implementing OOP concepts and using C# at its best.