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  • Book Overview & Buying Functional Programming in Go
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Functional Programming in Go

Functional Programming in Go

By : Dylan Meeus
4.9 (12)
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Functional Programming in Go

Functional Programming in Go

4.9 (12)
By: Dylan Meeus

Overview of this book

While Go is a multi-paradigm language that gives you the option to choose whichever paradigm works best for the particular problem you aim to solve, it supports features that enable you to apply functional principles in your code. In this book, you’ll learn about concepts central to the functional programming paradigm and how and when to apply functional programming techniques in Go. Starting with the basic concepts of functional programming, this Golang book will help you develop a deeper understanding of first-class functions. In the subsequent chapters, you’ll gain a more comprehensive view of the techniques and methods used in functional languages, such as function currying, partial application, and higher-order functions. You’ll then be able to apply functional design patterns for solving common programming challenges and explore how to apply concurrency mechanisms to functional programming. By the end of this book, you’ll be ready to improve your code bases by applying functional programming techniques in Go to write cleaner, safer, and bug-free code.
Table of Contents (17 chapters)
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1
Part 1: Functional Programming Paradigm Essentials
7
Part 2: Using Functional Programming Techniques
11
Part 3: Design Patterns and Functional Programming Libraries

Benefits of first-class functions

Before we talk about “first-class functions,” let’s first define what it means for anything to be called “first-class” in programming language design. When we talk about a “first-class citizen,” we mean an entity (object, primitive, or function) for which all the common language operations are available. These are operations such as assignment, passing it to a function, returning from a function, or storing it in another data type such as a map.

Looking at this list, we can see how all of those operations typically apply to the structs that we are defining in our language. Objects and primitives can be passed around between functions. They are often returned as the results of a function and we definitely assign them to variables. When we say that functions are first-class citizens, you can simply think of this as treating functions like objects. Their equivalence will help us create all future constructs...

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Functional Programming in Go
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